A downloadable asset pack

Buy Now$15.00 USD or more

Bring your game to life with this customizable Low Poly Modular Fantasy Characters pack!

This pack includes a fully modular male character and a basic female character. Both characters use a Humanoid rig and are fully compatible with Mecanim.

Features:

  • 4 modular outfit sets: Base, Light Armor, Heavy Armor, and Mage Robes
  • Mix and match outfit parts to create unique combinations
  • 3 color variations for each armor set
  • Facial animation with blend shapes and premade emotions
  • 25 face variations (see screenshots)
  • Customizable skin, hair, and eye colors
  • Fully compatible with free Mixamo animations
  • Works with any standard Humanoid animations 

+ BONUS
Includes a Basic Female Character with blend shapes, customizable appearance (skin, hair, and eye colors), and a single face variation. Perfect for prototyping or expanding your fantasy character lineup!

Files:

  • FBX files included
  • Ready for Unity 2022.3+ (SRP,URP,HDRP)

No animations are included.

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LICENSE Description: When you buy an asset you have license to use it for game/app development and creating media content (for example video for YouTube etc.) . You can't resell and share asset or part of this asset if users have access to original files. Game/App/Project should be compiled. You can't create NFT with this asset.

Updated 17 hours ago
Published 7 days ago
StatusReleased
CategoryAssets
AuthorJustCreate3D
GenreRole Playing
Tags3D, Asset Pack, Characters, Fantasy, Low-poly, Medieval, MMORPG, Unity, warrior

Purchase

Buy Now$15.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

LP_FantasyCharacters_Male_2022.3_URP_v1.01.unitypackage 10 MB
LP_FantasyCharacter.zip 5.9 MB

Comments

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Will this work with Godot?

Hi!

This asset with the character was created specifically for Unity and hasn’t been tested in Godot.

If something doesn’t work right out of the box, you can open the character in Blender and re-export it in a way that’s compatible with Godot.

Ok, thanks.