A downloadable asset pack

Buy Now$9.99 USD or more

This pack is a collection of 84 low poly prefabs to easily create your top quality Fantasy Battle Arena. All models in this package are created with one texture for better performance! Just open included DEMO SCENE and your game is almost ready! DEMO SCENE included!


Features:
- 1 Texture (1024x1024px)
- 84 low poly prefabs
- FBX files included
- Demo scene for Unity 2021.3+ (SRP,URP,HDRP)
- Blender file included

LICENSE Description: When you buy an asset you have license to use it for game/app development and creating media content (for example video for YouTube etc.) . You can't resell and share asset or part of this asset if users have access to original files. Game/App/Project should be compiled. You can't create NFT with this asset.

Purchase

Buy Now$9.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

LowPolyFantasyArena2_2020.3.0_SRP_v1.0.unitypackage 23 MB
FantasyArena2_FBX.zip 4 MB
LowPolyFantasyArena_Blender_3.3.zip 4 MB

Comments

Log in with itch.io to leave a comment.

Hello, beautiful models :) Will you be adding also an unreal engine version? Or can you please tell me how to import it so that it has textures too? I've imported the FBXs, but are now all white.

Hello, thanks!:)
You need to create a material with texture from the package in Unreal Engine and apply this material to models.
If you have any problem, just let me know!

Regards,
Oleh Lila

I wasn't successful in finding some manual on how to do that. Could you please point me towards some or let me know how to do that? Thank you :)

(3 edits)

Ok, I've managed to do it with a little help from chatGPT :D 

Here are the steps:

  1. After importing the folder with fbx to UE5 there will be also a material created called "FantasyArena2_02"
  2. Double click on the material.
  3. In the editor right click on empty space and choose adding "TextureObject"
  4. Drag the png combined texture you've downloaded onto "Texture" property in details panel of the TextureObject node.
  5. In the editor right click on empty space and choose adding "TextureSample"
  6. Add link between the TextureObject and "Tex" in TextureSample
  7. Add link between "RGBA" on the TextureSample and "BaseColor" on the "FantasyArena2_01" which is already present in the material editor
  8. Wait a bit and click "Apply" in the material editor (up&left), then click "Save"
  9. You now have your material ready.
  10. Add whatever object from the downloaded package into the scene.
  11. Drag material onto the object.
  12. Your object should now be colored correctly! :)

Hope it helps anybody using this asset pack :)

I've also found some useful manual on how to apply material on all the selected assets at once in Unreal engine, so you don't need to apply it on every single one manually :)

This is very useful video, thanks a lot! :)