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Hi Oleh. I've tried importing the FBX into Godot4, but I'm running into the issue that all the files are looking for textures in _your_ users files. Do you know if there's any way I can set another path for all of them at once so that the textures get loaded properly?

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It seems to be missing InteriorTexture01.png pretty much everywhere?
Error in godot:

 Resource file not found: res:// (expected type: Texture2D)

  Can't open file from path 'res://Users/oleg/JustCreate/Project032/Textures/InteriorTexture_01.png'.

  modules/fbx/fbx_document.cpp:1088 - FBX: Image index '0' couldn't be loaded from path: res://Users/oleg/JustCreate/Project032/Textures/InteriorTexture_01.png because there was no data to load. Skipping it.

found a fix for now: unidot is a plugin that just imports the whole unitypackage as if it's made in godot, which seems to work pretty well. Takes a WHILE to import everything tho

Hello, in archive with FBX files included texture. Just connect it to FBX models and everything will work.

Can I use this asset in godot4?

Hi, yes sure!
FBX files are included in this asset, so you can import them to Godot. 

Regards,
Oleh Lila