Hello im a solo dev and I have no animation experience would it be breaking the rules to hire an animator to animate these guns for me? or how can I go about getting them animated without breaking rules
Hi! Yes, you can hire an animator to create animations for the guns. This does not break the rules. You can also animate them yourself using tutorials on YouTube if you prefer.
Hi, all models use a single texture atlas, which is a color palette containing only color information. There are no baked shadows or other baked lighting details.
Regarding draw calls, if the models use the same material, they can be batched, but the final number of draw calls depends on your scene setup, renderer, batching settings, and whether the objects are combined.
I think the only thing that's missing is ironsights (for certain guns), otherwise, this was pretty good! Also, I noticed that you included a blender file for LowPolyNature instead of this pack which seems like an accident.
Hay una pequeña diferencia, algunas armas son distintas y los colores también cambian un poco. Puedes comparar los screenshots para ver mejor las diferencias.
Hello, thanks! When you buy an asset you have license to use it for game/app development and creating media content (for example video for YouTube etc.) . You can't resell and share asset or part of this asset. You can't create NFT with this asset.
Hey! I'm looking for a set of gun models that I could use in a project. The issue is that the project does not support asset protection, and as such models would be accessible in their original file format in a folder used by the project, in the project files. Is it something you consider as sharing, or can are we allowed to use the models without providing protection?
No, you can't give acess and share to your users original files. Users in your project can use this assets only if project is compiled, without oppourtunity to export asset parts outside of your project
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Hello im a solo dev and I have no animation experience would it be breaking the rules to hire an animator to animate these guns for me?
or how can I go about getting them animated without breaking rules
Hi! Yes, you can hire an animator to create animations for the guns. This does not break the rules. You can also animate them yourself using tutorials on YouTube if you prefer.
Are these baked? 1 draw call?
Hi, all models use a single texture atlas, which is a color palette containing only color information. There are no baked shadows or other baked lighting details.
Regarding draw calls, if the models use the same material, they can be batched, but the final number of draw calls depends on your scene setup, renderer, batching settings, and whether the objects are combined.
Can I download sample somewhere?
Yes, you can visit my page and download the free assets.
I think the only thing that's missing is ironsights (for certain guns), otherwise, this was pretty good! Also, I noticed that you included a blender file for LowPolyNature instead of this pack which seems like an accident.
Thanks for your feedback!
Yes, I added it by mistake, thanks for letting me know :)
Cuál es la diferencia de este pack al otro que tienes de armas
Hay una pequeña diferencia, algunas armas son distintas y los colores también cambian un poco. Puedes comparar los screenshots para ver mejor las diferencias.
These assets look very nice! What is the license on them though?
Hello, thanks!
When you buy an asset you have license to use it for game/app development and creating media content (for example video for YouTube etc.) . You can't resell and share asset or part of this asset. You can't create NFT with this asset.
Regards,
Oleh Lila
Hey! I'm looking for a set of gun models that I could use in a project. The issue is that the project does not support asset protection, and as such models would be accessible in their original file format in a folder used by the project, in the project files. Is it something you consider as sharing, or can are we allowed to use the models without providing protection?
No, you can't give acess and share to your users original files. Users in your project can use this assets only if project is compiled, without oppourtunity to export asset parts outside of your project
Got it! Thanks for the clarification